Shareen Elemental:

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Description:

The Elemental channels the power from the various elements, siphoned from six of the eight Isphers. It's common to specialize within one element, but many chose to learn a myriad of spells from different elements, to make themselves more versatile. So, there is either the specialized elemental with it's higher damage output, or the versatile elemental, which can bend to most situations.

The Elemental are taught at the Faseere Academy, from an early age. While a lot of them never see combat outside of the towns their are assigned to as adults, there are those who are grouped in teams and sent off to deal with greater threats. The Elemental also patrols city streets, making sure the peace is kept, and arresting those who oppose it. But they are not above shaping the lands for the sake of agriculture, or to merely help crops grow healthier.

Depending on the Element you're naturally gifted in, the Academy might chose different tasks for you. There is a difference between choosing an element and being born with a natural affinity. You will find yourself more adept with your natural element. Bear in mind however, that an element is always dangerous if employed carelessly, or with intention to harm. Below are the most common assignments each element receives.

1 Air - Combat, crowd control.

2 Lightning - Combat.

3 Fire - Combat, occasionally agriculture.

4 Earth - Agriculture, crowd control.

5 Rock - Combat, crowd control.

6 Water - Agriculture, crowd control.

If you're interested in assigning a random element to your character, please pay attention to the numbers above and roll 1d6.

Spells:
Spells consume MP, and are coupled with your character's Int score. If there is a Cd6, that means you may also use the spell outside of combat, for clever usage.