Character sheet:

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From my experience, players tend to write their own spell sheets, so I will leave that up to them until someone asks me to make one for that purpose. This also applies to weapons and abilities.

Name: Your character's name.

Race: Your character's race.

Job & Lv: Your character's job, and level. in this rp, "job" is the role/class that they are trained for combat in.

The stats: Each race has their own starter stats. As you level up, you get to roll for lvling up the different stats. Your race's domimant stat gets a 1d6 and 1d4, while the other stats get 1d4. Per level, you roll the dice three times and pick the number you want.

Ex: You have a base 10 str. You roll 2, 5, 6. You pick 6 and now you have +16 on your str!

Luck: This is a bonus stat, and grants you extra boost for some skills and attacks, maybe even an extra round. It all likes in the hands of Kecher. You don't roll for this stat, different events will trigger this bonus. Don't suck up to Kecher, but remember to be respectful might bring you more luck. Some items also bring luck for a set amount of time.

Evasion: How good your character is at dodging attacks. This is your Dex + 1d6!

Block: How good your character is at blocking attacks. It's easier to block something coming from the front, keep this in mind. This is your Str + 1d6.

Accuracy: How good your character is at aiming their attacks, this is calcuated up against the evasion of your target. If you have 15 and the target has Eva 10, then you hit dead on. Accuracy is Dex + 1d6.

Resistances: Your race has resistances that others might not. This information is found on the race page.

If you gain temp resistances, or buffs, these should be noted on your health/magic/stamina paper.

Skills: Skills you are proficient in! You may choose from the [larger list,] which one that your character is specialized in. Aside from that, you also have skill points that you get to delegate into the different categories.

Social, Combat, Profession, Knowledge.

It's been broken up like this to streamline it more. If you wish, you can make a even number in all four. Or you can chose to have more in some, less in others.

Elemental wheel: This is to give you a help tip on which element is strong to which. Brush up on your likan!

Light and dark are opposites, and equally damages each other. So it's a contest of who punches the other first.

NOTE: Most light spells are healing spells, which damages darkness, so light tends not to be very good to attack other elements, but it also has a stronger resistance. Darkness on the other hand decays what's touched by it, so it corrupts light. It is stronger against earth, water, and air, but its a VERY rare element for someone to wield. Darkness is also weaker to attacks from fire, rock, and thunder.

Link to full image: http://sta.sh/01onkwj8j8zf