Shareen Likan

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Likan

Description: Both male and female Likans have access to their native healing magic. Their body types vary much more than that of other races. While they have native regenerative magics, Likans are far more squishy and more prone to falling unconscious from battle damage. The Likan hail from ancient primates, who at some point were manipulated, creating the crystal which crows within them.

Starter stats:
HP: 80.

MP: 100.

SP: 50.

Str: 5

Def: 5

Dex: 5

Chr: 5

Int: 8

Mnd: 10

Abilities:
Lv1 Regenerate: 1 HP auto regain health per round.

Lv10 Transfer Lifeforce: Once out of MP, PC may spend HP in place of MP, to heal ally.

Magic:
Lv1 Cure: 1d6 + Mnd as HP to the target / 1d6 dmg + Mnd to dark element targets. Add another 1d6 at Lv3, Lv6, Lv9, Lv12, Lv15, Lv18. Mp use scales up as the level rises, starting with 8MP at lv1. then costing an additional 4MP per upgrade.

Lv 2 Regen: Adds 1d4 + Mnd as HP regain to target, per round. Add another 1d4 at Lv8, Lv12, and Lv16. MP use scales up as the level rises, starting at 10 at lv2, then costing an additional 5 MP per upgrade.

Lv 3 Light shield: Casts a protective shield around an ally. Adds a 1d6 + target's Mnd stat to their Def. Add additional 1d6 at lv10, lv15, lv20. MP use scales as the level rises, starting at 10, then costing an additional 5 per upgrade. At Lv10, it becomes a party-wide debuff, for allies within 5 squares of the caster.

Lv15 Raise: Wakes an unconscious player character, returning them to 50% of their HP, 25% MP, and 45% SP. Costs 200MP. Best to use in battle, as an unconscious player can be nursed back to health outside of battle without the use of Raise.