Skills:

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Acrobatics:

Dex check

You keep your balance while walking on narrow or slippery surfaces. You can also dive, flip, jump, and roll to avoid attacks.

Check:

First, you can use Acrobatics to move on narrow surfaces and uneven ground without falling. A successful check allows you to move at half speed across such surfaces—only one check is needed per round. Use the following table to determine the base DC, which is then modified by the Acrobatics skill modifiers noted below. While you are using Acrobatics in this way, you are considered flat-footed and lose your Dexterity bonus to your AC (if any). If you take damage while using Acrobatics, you must immediately make another Acrobatics check at the same DC to avoid falling or being knocked prone.

* Check race for racial bonus to jump checks.

* This DC is to avoid an attack of opportunity due to movement. This DC increases by 2 for each additional opponent avoided in 1 round.